Nowadays, it is not an easy job to distinguish
between virtual rendering and physical reality, thanks to the contribution of
CAD tools in design and construction. With the growing uptake of BuildingInformation Modelling (BIM) by building designers, traditional CAD software is
changing to become more aligned with its processes.
One of the big changes is the transformation of
programs to incorporate 2D/3D synchronized modeling workflows that also allow
data input about a building’s composition, a major change from standardized CAD
software which previously worked in the independent plan, section and elevation
drafting workflows.
Scott Ball of Atomic3D heads one of the many
architectural visualization studios cropping up around Australia and he notes
how a more BIM focused Architecture Engineering and Construction (AEC) sector
has transformed architects into proficient 3D modelers:
“Architects and contractors now collaborate more
easily and plugins such as 3D rendering, lighting and texturing programs are
increasingly compatible across platforms and readily available to architects,”
he says.
“With designers now becoming involved in the world
of BIM, architects have become more proficient at working in 3D models and are
therefore becoming more involved in the production of a final render of a
building.”
But Ball notes that architectural visualization
studios aren’t going out of business just yet because most architects don’t
have time to be producing 3D models to the level of quality that he can.
Architectural visualization services typically
add textures, lighting, furniture, and landscaping to an architect’s 3D
model that were produced in programs such as Revit and AutoCAD. They then add
the final touches in Photoshop. Balls said this can take anywhere from half a
day to a few weeks, depending on the file format and detail sent to him by the
architect.
Below are five examples of the project from
rendering professionals that showcase the ability of contemporary 3D rendering
software in creating reality-like 3D renders. Some of these were made prior to
project completion, while others were made following from a photograph.
Narrabeen House by Chrome renders by Guillaume
Favre
Software:
- Revit Modelling from photograph
- 3D Studio Max
- V-Ray – Lighting and shading
- CG-Source—Textures
Trojan House by Jackson Clements Burrows Architects,
renders by Christian Behrendt
Software:
- Photograph from Emma Cross
- Revit modelling
- Cinema 4D Prime
- V-Ray – Lighting and shading
The Pavillion by Rothe Lowman renders by Atomic 3D
Software:
- Revit file (architect)
- 3D Studio Max – textures
- V-Ray – Lighting and shading
House 2 For A Photographer by OAB Architects
(Spain), renders by Kiernan May
Software:
- Photograph by Alejo Bague
- Maya 3D—textures
- V-Ray—Lighting and shading
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